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  1. Firestorm
  2. FIRE-2195

[VWR-28415] [MAINT-508] Flexi-Prim Movement in FS

    Details

    • Type: Improvement
    • Status: Passed QA
    • Priority: Major
    • Resolution: Fixed
    • Affects Version/s: Phoenix Firestorm 2.5.2, Phoenix Firestorm 3.2.1, Phoenix Firestorm 3.2.2, Phoenix Firestorm 3.3.0, Phoenix Firestorm 4.0.1, Phoenix Firestorm 4.1.1
    • Fix Version/s: Phoenix Firestorm 4.3.0
    • Component/s: None
    • Labels:
    • SL Avatar Name:
      Random Sixpence
    • Reported In:
      Firestorm 2.5.2.x

      Description

      I wish I could describe this in more technical terms, but I will simply describe the actual seeming problem. I create a Flexi-prim skirt. I always test them out to see how they "flow" while walking and dancing. In Phoenix the flow is perfect, Flexi-Prims move fine. Log out. Log in in FS. Sometimes Flexi-Prims seem to be "stuck" in other words they do not layer out on the dress correctly. Then while dancing, some move and flow - some do not. I have tried this numerous times with different skirts, different flexi prims and always the same. I have tried it on XP desktop and a W7 laptop, and the laptop is more souped up than the desktop, and still the same. I have checked and unchecked both Alpha boxes based upon a suggestion by one of the support staff. It is always the same. Not sure where this is coming from or why. Maybe a debug setting not yet incorporated, maybe you guys know about the problem. What makes it so "major" is that customers using FS (and I have many) need some type of instructions on how to get their viewer to let the flexi's work properly. So I think this would be something important, as it would effect a great deal of clothing and who knows what else.

      ETA: This happens maybe 60-70% of the time. Not 100%. which makes it all the more confusing to pin down.

      EDIT (Whirly): https://jira.secondlife.com/browse/VWR-28415
      https://jira.secondlife.com/browse/MAINT-508

        Issue Links

          Activity

          Hide
          whirly.fizzle Whirly Fizzle added a comment -

          Have you tested this on Viewer 2 & does it have the same issue?

          Show
          whirly.fizzle Whirly Fizzle added a comment - Have you tested this on Viewer 2 & does it have the same issue?
          Hide
          random Random Sixpence added a comment -

          tbh Whirly...I do not have V2 will not load it on my machines...and after i used it once...i simply refuse to use it again...because of many issues...so I cannot tell you if V2 has the same issue or not. I do not think this is the place to bash V2..so simply put..I cannot test it in V2. sorry.

          Show
          random Random Sixpence added a comment - tbh Whirly...I do not have V2 will not load it on my machines...and after i used it once...i simply refuse to use it again...because of many issues...so I cannot tell you if V2 has the same issue or not. I do not think this is the place to bash V2..so simply put..I cannot test it in V2. sorry.
          Hide
          whirly.fizzle Whirly Fizzle added a comment -

          Have you had complaints from customers who see this too? Or is it something only you have noticed so far?
          I cant say I have noticed any difference myself yet, but I tend not to wear many flexi skirts, just flexi hairs. If you can point me to a product you see with this issue, Ill go grab one & see if I can reproduce.

          Show
          whirly.fizzle Whirly Fizzle added a comment - Have you had complaints from customers who see this too? Or is it something only you have noticed so far? I cant say I have noticed any difference myself yet, but I tend not to wear many flexi skirts, just flexi hairs. If you can point me to a product you see with this issue, Ill go grab one & see if I can reproduce.
          Hide
          whirly.fizzle Whirly Fizzle added a comment -

          Hmm just to rule out its not a settings issue, please follow the instructions here http://wiki.phoenixviewer.com/doku.php?id=fs_clearing_settings . Then see if you can still reproduce the issue before you change anything away from defaults.

          Show
          whirly.fizzle Whirly Fizzle added a comment - Hmm just to rule out its not a settings issue, please follow the instructions here http://wiki.phoenixviewer.com/doku.php?id=fs_clearing_settings . Then see if you can still reproduce the issue before you change anything away from defaults.
          Hide
          arrehn Arrehn Oberlander added a comment -

          Moved to research to gather more data.

          Show
          arrehn Arrehn Oberlander added a comment - Moved to research to gather more data.
          Hide
          norton_burns Norton Burns added a comment -

          On a general note, I have noticed this too in FS, flexy is 'slower' than in Phoe.

          I have a product inworld that demonstrates this fairly well. If any of the team want a copy to test with, give me a shout inworld.

          Additionally, I have anecdotal reports from some users who see flexis occasionally lose either continual movement, moving to one part of the flex 'swing' then staying there, or alternatively simply going rigid, as though flex had been switched off. I have no firm evidence to suggest whether this particular effect is client or server-side.

          Show
          norton_burns Norton Burns added a comment - On a general note, I have noticed this too in FS, flexy is 'slower' than in Phoe. I have a product inworld that demonstrates this fairly well. If any of the team want a copy to test with, give me a shout inworld. Additionally, I have anecdotal reports from some users who see flexis occasionally lose either continual movement, moving to one part of the flex 'swing' then staying there, or alternatively simply going rigid, as though flex had been switched off. I have no firm evidence to suggest whether this particular effect is client or server-side.
          Hide
          whirly.fizzle Whirly Fizzle added a comment -

          I think this may be a mesh code issue. We have reports comming in now of the same happening with flexi's on Phoe mesh.

          Show
          whirly.fizzle Whirly Fizzle added a comment - I think this may be a mesh code issue. We have reports comming in now of the same happening with flexi's on Phoe mesh.
          Hide
          solange simondsen Solange Simondsen added a comment - - edited

          I have no issue on PH mesh with flexi prims, but some flexies in 3.2 work as normal, some move slightly or very intermittently, some move to their flex position and just freeze there and others appear without flex at all. And some of these mixed results are with objects I am viewing at the same time. I wiped my settings and went back to the defaults with the same result. It might be worth noting that the flexies that are not working right all have alpha textures and the one working correctly does not. Also, this seems to effect rezzed objects, not worn objects like skirt prims.

          CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 4400+ (2304.8 MHz)
          Memory: 3070 MB
          OS Version: Microsoft Windows Vista 32-bit Service Pack 2 (Build 6002)
          Graphics Card Vendor: NVIDIA Corporation
          Graphics Card: GeForce GT 240/PCI/SSE2/3DNOW!

          Windows Graphics Driver Version: 8.17.0012.7061
          OpenGL Version: 3.3.0
          RestrainedLove API: (disabled)
          libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8q zlib/1.2.5 c-ares/1.7.1
          J2C Decoder Version: KDU
          Audio Driver Version: FMOD version 3.750000
          Qt Webkit Version: 4.7.1 (version number hard-coded)
          Voice Server Version: Vivox 2.1.3010.6270

          Settings mode: Phoenix
          Viewer Skin: firestorm (grey)
          Font Used: Deja Vu (96)
          Draw distance : 64
          Bandwidth : 1000
          LOD factor : 3.75
          Built with MSVC version 1600
          Packets Lost: 48/44,097 (0.1%)

          Show
          solange simondsen Solange Simondsen added a comment - - edited I have no issue on PH mesh with flexi prims, but some flexies in 3.2 work as normal, some move slightly or very intermittently, some move to their flex position and just freeze there and others appear without flex at all. And some of these mixed results are with objects I am viewing at the same time. I wiped my settings and went back to the defaults with the same result. It might be worth noting that the flexies that are not working right all have alpha textures and the one working correctly does not. Also, this seems to effect rezzed objects, not worn objects like skirt prims. CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 4400+ (2304.8 MHz) Memory: 3070 MB OS Version: Microsoft Windows Vista 32-bit Service Pack 2 (Build 6002) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GT 240/PCI/SSE2/3DNOW! Windows Graphics Driver Version: 8.17.0012.7061 OpenGL Version: 3.3.0 RestrainedLove API: (disabled) libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8q zlib/1.2.5 c-ares/1.7.1 J2C Decoder Version: KDU Audio Driver Version: FMOD version 3.750000 Qt Webkit Version: 4.7.1 (version number hard-coded) Voice Server Version: Vivox 2.1.3010.6270 Settings mode: Phoenix Viewer Skin: firestorm (grey) Font Used: Deja Vu (96) Draw distance : 64 Bandwidth : 1000 LOD factor : 3.75 Built with MSVC version 1600 Packets Lost: 48/44,097 (0.1%)
          Hide
          kaumnoch hoffnung Rebecca Hoffnung added a comment -

          Seeing the same issue in FS 3.22. It needs insane settings of windforce of 10.0 and tension 10.0 and low softness to get almost realistic flag movements with wind in it. Here are my system stats. Please note: This is a very fresh install of FS - and of the OS, both not older than 12h at the time of testing with no tweaking.

          Firestorm 3.2.2 (24336) Nov 27 2011 15:24:57 (Firestorm-Release)
          Release Notes

          You are at 262034.0, 230422.0, 23.2 in Lady Vale located at sim9024.agni.lindenlab.com (216.82.41.200:13002)
          Second Life RC BlueSteel 11.12.12.246583
          Retrieving...

          CPU: Intel(R) Core(TM)2 Duo CPU P7350 @ 2.00GHz (2000 MHz)
          Memory: 3020 MB
          OS Version: Linux 3.0.0-12-generic #20-Ubuntu SMP Fri Oct 7 14:50:42 UTC 2011 i686
          Graphics Card Vendor: NVIDIA Corporation
          Graphics Card: GeForce 9600M GT/PCI/SSE2

          OpenGL Version: 3.3.0 NVIDIA 280.13
          RestrainedLove API: RLV v2.7.0 / RLVa v1.4.3a
          libcurl Version: libcurl/7.21.1 OpenSSL/1.0.0d zlib/1.2.5 c-ares/1.7.1
          J2C Decoder Version: KDU
          Audio Driver Version: OpenAL, version 1.1 ALSOFT 1.11.753 / OpenAL Community / OpenAL Soft: PulseAudio Software
          Qt Webkit Version: 4.7.1 (version number hard-coded)
          Voice Server Version: Not Connected
          Settings mode: Phoenix
          Viewer Skin: firestorm (grey)
          Font Used: Deja Vu (96)
          Draw distance : 96
          Bandwidth : 1500
          LOD factor : 3
          Built with GCC version 40405
          Packets Lost: 140/274443 (0.1%)

          Show
          kaumnoch hoffnung Rebecca Hoffnung added a comment - Seeing the same issue in FS 3.22. It needs insane settings of windforce of 10.0 and tension 10.0 and low softness to get almost realistic flag movements with wind in it. Here are my system stats. Please note: This is a very fresh install of FS - and of the OS, both not older than 12h at the time of testing with no tweaking. Firestorm 3.2.2 (24336) Nov 27 2011 15:24:57 (Firestorm-Release) Release Notes You are at 262034.0, 230422.0, 23.2 in Lady Vale located at sim9024.agni.lindenlab.com (216.82.41.200:13002) Second Life RC BlueSteel 11.12.12.246583 Retrieving... CPU: Intel(R) Core(TM)2 Duo CPU P7350 @ 2.00GHz (2000 MHz) Memory: 3020 MB OS Version: Linux 3.0.0-12-generic #20-Ubuntu SMP Fri Oct 7 14:50:42 UTC 2011 i686 Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce 9600M GT/PCI/SSE2 OpenGL Version: 3.3.0 NVIDIA 280.13 RestrainedLove API: RLV v2.7.0 / RLVa v1.4.3a libcurl Version: libcurl/7.21.1 OpenSSL/1.0.0d zlib/1.2.5 c-ares/1.7.1 J2C Decoder Version: KDU Audio Driver Version: OpenAL, version 1.1 ALSOFT 1.11.753 / OpenAL Community / OpenAL Soft: PulseAudio Software Qt Webkit Version: 4.7.1 (version number hard-coded) Voice Server Version: Not Connected Settings mode: Phoenix Viewer Skin: firestorm (grey) Font Used: Deja Vu (96) Draw distance : 96 Bandwidth : 1500 LOD factor : 3 Built with GCC version 40405 Packets Lost: 140/274443 (0.1%)
          Hide
          whirly.fizzle Whirly Fizzle added a comment -

          Solange, Rebecca, do you see the same issues with flexi prims on the latest version of viewer 3 also?

          Show
          whirly.fizzle Whirly Fizzle added a comment - Solange, Rebecca, do you see the same issues with flexi prims on the latest version of viewer 3 also?
          Hide
          whirly.fizzle Whirly Fizzle added a comment -
          Show
          whirly.fizzle Whirly Fizzle added a comment - Related LL JIRA: https://jira.secondlife.com/browse/SH-2977
          Hide
          whirly.fizzle Whirly Fizzle added a comment -

          Im certainly noticing a difference in flexi prim movement on 3.3.0 & 4.0.1 builds of Firestorm.
          They flexi's move in a non smooth & twitchy way
          Ill test against V3 & also make a video demonstrating it.

          Show
          whirly.fizzle Whirly Fizzle added a comment - Im certainly noticing a difference in flexi prim movement on 3.3.0 & 4.0.1 builds of Firestorm. They flexi's move in a non smooth & twitchy way Ill test against V3 & also make a video demonstrating it.
          Hide
          pearcek Pearce Kingsley added a comment -

          I play a merman and the tails I have made of flexi prims are jerky and not fluid as they used to be in previous versions. I do not have this issue in the current SL viewer or in Phoenix, nor did it happen in the previous version of Firestorm. Also, the linked parts on these tails are not staying together so the caudal fin portion appears to be floating away in space while the flexi part is crumpled up elsewhere before jerking to the approximate place where the fin is....etc.

          Show
          pearcek Pearce Kingsley added a comment - I play a merman and the tails I have made of flexi prims are jerky and not fluid as they used to be in previous versions. I do not have this issue in the current SL viewer or in Phoenix, nor did it happen in the previous version of Firestorm. Also, the linked parts on these tails are not staying together so the caudal fin portion appears to be floating away in space while the flexi part is crumpled up elsewhere before jerking to the approximate place where the fin is....etc.
          Hide
          ysobehr Ysobel Jezebel added a comment -

          I spent a lot of time this weekend rebuilding and testing Firestorm re: flexi prims becoming twitchy prims. The error appears to have been introduced in changeset 24878 in the firestorm_3.2.2_to_3.3.0 repository. Looks as though LL broke something in the viewer which got introduced in that build.

          Show
          ysobehr Ysobel Jezebel added a comment - I spent a lot of time this weekend rebuilding and testing Firestorm re: flexi prims becoming twitchy prims. The error appears to have been introduced in changeset 24878 in the firestorm_3.2.2_to_3.3.0 repository. Looks as though LL broke something in the viewer which got introduced in that build.
          Hide
          tetsuryu Tetsuryu Vlodovic added a comment -

          Basically, the flexiprim framerate appears to be much slower than before.

          Adjusting the flexiprim value in preferences or even debug does nothing to improve it.

          Show
          tetsuryu Tetsuryu Vlodovic added a comment - Basically, the flexiprim framerate appears to be much slower than before. Adjusting the flexiprim value in preferences or even debug does nothing to improve it.
          Hide
          arwen Arwen Serpente added a comment -

          I've just switched over to FS and immediately saw this glitch. Flexi-prims are no longer "flowing" but moving in slow motion with jerky movements. It's very disturbing to see (I'm a clothing maker) as nothing moves as it should.

          Show
          arwen Arwen Serpente added a comment - I've just switched over to FS and immediately saw this glitch. Flexi-prims are no longer "flowing" but moving in slow motion with jerky movements. It's very disturbing to see (I'm a clothing maker) as nothing moves as it should.
          Hide
          cream cream added a comment -

          I have noticed this too,and not just skirts,but ANYTHING that is flexi is like cardboard and I know of others who have the problem and wont use FS until its fixed,,I pity those who are mermaids and see everything as a flexi in the undersea world

          Show
          cream cream added a comment - I have noticed this too,and not just skirts,but ANYTHING that is flexi is like cardboard and I know of others who have the problem and wont use FS until its fixed,,I pity those who are mermaids and see everything as a flexi in the undersea world
          Hide
          jes bergbahn Jes Bergbahn added a comment -

          Brought this up a couple months ago on FS support channel.
          Was immediately attacked verbally as 'incapable of clean installing' despite evidence to the contrary.

          Nice to see the issue being acknowledged and worked on.

          Show
          jes bergbahn Jes Bergbahn added a comment - Brought this up a couple months ago on FS support channel. Was immediately attacked verbally as 'incapable of clean installing' despite evidence to the contrary. Nice to see the issue being acknowledged and worked on.
          Hide
          brigit Brigit Silverfall added a comment - - edited

          Still the same with FS 4.0.1. as described above. Unable to see flexi's correctly in FS but PH 1185 does fine. If I have to chose between mesh and flexi, flexi wins. As a clothing designer with a large shop, flexi clothing is much more in demand than mesh.

          Show
          brigit Brigit Silverfall added a comment - - edited Still the same with FS 4.0.1. as described above. Unable to see flexi's correctly in FS but PH 1185 does fine. If I have to chose between mesh and flexi, flexi wins. As a clothing designer with a large shop, flexi clothing is much more in demand than mesh.
          Hide
          whirly.fizzle Whirly Fizzle added a comment -

          Setting this as 4.2.0

          Firestorm will pick up the LL fix when 3.3.4 is merged in.

          Ref: https://jira.secondlife.com/browse/VWR-28415

          Next release should have this fixed! \o/

          Show
          whirly.fizzle Whirly Fizzle added a comment - Setting this as 4.2.0 Firestorm will pick up the LL fix when 3.3.4 is merged in. Ref: https://jira.secondlife.com/browse/VWR-28415 Next release should have this fixed! \o/
          Hide
          whirly.fizzle Whirly Fizzle added a comment -

          Okay, make that next but one.
          The pending release will be 3.3.3 based plus pathfinding tools.
          3.3.4 just has too many other bugs yet to merge.

          Show
          whirly.fizzle Whirly Fizzle added a comment - Okay, make that next but one. The pending release will be 3.3.3 based plus pathfinding tools. 3.3.4 just has too many other bugs yet to merge.
          Hide
          tzolkat Alex Carpenter added a comment -

          @Whirly: I disapprove most emphatically. Bugs shouldn't go unfixed while new features that a lot of users aren't sure what to do with get introduced.

          Show
          tzolkat Alex Carpenter added a comment - @Whirly: I disapprove most emphatically. Bugs shouldn't go unfixed while new features that a lot of users aren't sure what to do with get introduced.
          Hide
          tzolkat Alex Carpenter added a comment -

          My experience: Cammed in on my avatar so the camera is turned around to face them at an angle, with a flexi-tail attached and visible. Viewer FPS: 127.4 Percieved FPS of flexi-tail: 1.5

          My specs:
          Firestorm 4.2.0 (29638) Aug 10 2012 03:23:30 (Firestorm-private-devFS32)
          Release Notes

          You are at 276,219.0, 275,448.0, 3,751.3 in The Knot located at sim20186.agni.lindenlab.com (216.82.26.200:12035)
          Second Life Server 12.07.31.262785
          Release Notes

          CPU: Intel(R) Core(TM) i5-3550 CPU @ 3.30GHz (3300.04 MHz)
          Memory: 8148 MB
          OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
          Graphics Card Vendor: NVIDIA Corporation
          Graphics Card: GeForce GTX 560 Ti/PCIe/SSE2

          Windows Graphics Driver Version: 8.17.0013.0142
          OpenGL Version: 4.2.0

          RestrainedLove API: RLV v2.7.0 / RLVa v1.4.6a
          libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8q zlib/1.2.5 c-ares/1.7.1
          J2C Decoder Version: KDU
          Audio Driver Version: FMOD version 3.750000
          Qt Webkit Version: 4.7.1 (version number hard-coded)
          Voice Server Version: Not Connected
          Settings mode: Firestorm
          Viewer Skin: firestorm (grey)
          Font Used: Deja Vu (96)
          Draw distance: 128
          Bandwidth: 1000
          LOD factor: 4
          Built with MSVC version 1600
          Packets Lost: 119/82,062 (0.1%)

          Show
          tzolkat Alex Carpenter added a comment - My experience: Cammed in on my avatar so the camera is turned around to face them at an angle, with a flexi-tail attached and visible. Viewer FPS: 127.4 Percieved FPS of flexi-tail: 1.5 My specs: Firestorm 4.2.0 (29638) Aug 10 2012 03:23:30 (Firestorm-private-devFS32) Release Notes You are at 276,219.0, 275,448.0, 3,751.3 in The Knot located at sim20186.agni.lindenlab.com (216.82.26.200:12035) Second Life Server 12.07.31.262785 Release Notes CPU: Intel(R) Core(TM) i5-3550 CPU @ 3.30GHz (3300.04 MHz) Memory: 8148 MB OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 560 Ti/PCIe/SSE2 Windows Graphics Driver Version: 8.17.0013.0142 OpenGL Version: 4.2.0 RestrainedLove API: RLV v2.7.0 / RLVa v1.4.6a libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8q zlib/1.2.5 c-ares/1.7.1 J2C Decoder Version: KDU Audio Driver Version: FMOD version 3.750000 Qt Webkit Version: 4.7.1 (version number hard-coded) Voice Server Version: Not Connected Settings mode: Firestorm Viewer Skin: firestorm (grey) Font Used: Deja Vu (96) Draw distance: 128 Bandwidth: 1000 LOD factor: 4 Built with MSVC version 1600 Packets Lost: 119/82,062 (0.1%)
          Hide
          whirly.fizzle Whirly Fizzle added a comment - - edited

          Johnathan,

          Have you tested a build of the LL viewer containing the fix?
          This is what it does to flexis with a softness of 1: http://i.imgur.com/M9k37.png

          They havnt released with it either. Its still in their beta being tested and fixed.
          Im sure you can see why that fix is too buggy to be merged yet

          Show
          whirly.fizzle Whirly Fizzle added a comment - - edited Johnathan, Have you tested a build of the LL viewer containing the fix? This is what it does to flexis with a softness of 1: http://i.imgur.com/M9k37.png They havnt released with it either. Its still in their beta being tested and fixed. Im sure you can see why that fix is too buggy to be merged yet
          Hide
          tzolkat Alex Carpenter added a comment - - edited

          @Whirly Fizzle: I tested LL viewer 3.3.4, the current release build and flexis seemed to work fine in the time that I tested. As for that picture, I can't draw any conclusions at all from it because I don't know what it is.

          While we're on the subject of bugs and flexis though, I've noticed another bug that started showing up right after a server update. They start waving around wildly the higher up you go and linked flexis won't stay coherent. As far as I know this seems to be happening in Phoenix and Firestorm, and also seems to be server-related. At ground level the same tail I mentioned before looks fine except for its framerate at times, but at 3000 meters my tail starts waving around and multilocating. As far as I know the tail isn't affected by wind.

          Show
          tzolkat Alex Carpenter added a comment - - edited @Whirly Fizzle: I tested LL viewer 3.3.4, the current release build and flexis seemed to work fine in the time that I tested. As for that picture, I can't draw any conclusions at all from it because I don't know what it is. While we're on the subject of bugs and flexis though, I've noticed another bug that started showing up right after a server update. They start waving around wildly the higher up you go and linked flexis won't stay coherent. As far as I know this seems to be happening in Phoenix and Firestorm, and also seems to be server-related. At ground level the same tail I mentioned before looks fine except for its framerate at times, but at 3000 meters my tail starts waving around and multilocating. As far as I know the tail isn't affected by wind.
          Hide
          whirly.fizzle Whirly Fizzle added a comment -

          Hmm I havnt seen that one.
          If you can repro it on Viewer 3 also, I would file that on the LL JIRA.

          The problem with the LL flexi fix (and others) is it changes a lot of render pipeline stuff and depends on other changes LL made on the 3.3.4 codebase, which has some severe bugs. Even LL wont release with those bugs, which is whats holding up their pathfinding viewer comming out of beta too.
          The flexi fix cant be merged in itself, without inheriting other serious bugs, eg) https://jira.secondlife.com/browse/VWR-29271 / https://jira.secondlife.com/browse/VWR-29415

          Pathfinding tools need to get out ASAP in Firestorm to allow users to optimise their regions. So the decision was made to hold off merging in 3.3.4 (Firestorm 4.1.1 is on the 3.3.3 codebase) and just bring in pathfinding tools and release ASAP, and it wont be long at all till a release of this.
          Then 3.3.4 will be merged in, Havok added, and work started on fixing all its bugs we will inherit.

          Show
          whirly.fizzle Whirly Fizzle added a comment - Hmm I havnt seen that one. If you can repro it on Viewer 3 also, I would file that on the LL JIRA. The problem with the LL flexi fix (and others) is it changes a lot of render pipeline stuff and depends on other changes LL made on the 3.3.4 codebase, which has some severe bugs. Even LL wont release with those bugs, which is whats holding up their pathfinding viewer comming out of beta too. The flexi fix cant be merged in itself, without inheriting other serious bugs, eg) https://jira.secondlife.com/browse/VWR-29271 / https://jira.secondlife.com/browse/VWR-29415 Pathfinding tools need to get out ASAP in Firestorm to allow users to optimise their regions. So the decision was made to hold off merging in 3.3.4 (Firestorm 4.1.1 is on the 3.3.3 codebase) and just bring in pathfinding tools and release ASAP, and it wont be long at all till a release of this. Then 3.3.4 will be merged in, Havok added, and work started on fixing all its bugs we will inherit.
          Hide
          tzolkat Alex Carpenter added a comment -

          I was unable to reproduce the 'wild tail' bug on the linden lab viewer (release 3.3.4 and beta). I think it may be a symptom of the bug mentioned in this JIRA when viewed at higher framerates, as it occurs to a much lesser extent at ground level as well.

          I'm still testing to try and reproduce VWR-29271. It hasn't really been an issue for me because I keep my LOD settings at maximum. I'll lower it next time I'm in LL Beta and see at what threshold it starts to break down.

          Show
          tzolkat Alex Carpenter added a comment - I was unable to reproduce the 'wild tail' bug on the linden lab viewer (release 3.3.4 and beta). I think it may be a symptom of the bug mentioned in this JIRA when viewed at higher framerates, as it occurs to a much lesser extent at ground level as well. I'm still testing to try and reproduce VWR-29271. It hasn't really been an issue for me because I keep my LOD settings at maximum. I'll lower it next time I'm in LL Beta and see at what threshold it starts to break down.
          Hide
          whirly.fizzle Whirly Fizzle added a comment -

          This should be fixed in the 4.3.0 builds of Firestorm now. i certainly cant repro this anymore - so far \o/
          Resolving to go to QA to verify

          However, possible new problem with flexi reported at FIRE-8033

          Show
          whirly.fizzle Whirly Fizzle added a comment - This should be fixed in the 4.3.0 builds of Firestorm now. i certainly cant repro this anymore - so far \o/ Resolving to go to QA to verify However, possible new problem with flexi reported at FIRE-8033
          Hide
          tzolkat Alex Carpenter added a comment -

          I also can't repro it anymore in the 4.3.0 builds.

          Show
          tzolkat Alex Carpenter added a comment - I also can't repro it anymore in the 4.3.0 builds.

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            • Assignee:
              shouldbeworkingonit.linden ShouldBeWorkingOnIt Linden
              Reporter:
              random Random Sixpence
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