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  1. Firestorm
  2. FIRE-7267

Copying sculptie Object Parameters causes abnormal behavior on Torus prim appearance

    Details

    • Type: Bug
    • Status: Open
    • Priority: Major
    • Resolution: Unresolved
    • Affects Version/s: Phoenix Firestorm 4.1.1
    • Component/s: None
    • Environment:
    • SL Avatar Name:
      Ashtyn Ninetails
    • Reported In:
      Firestorm 4.1.1

      Description

      If you create a prim, turn it into a sculptie, then use the Copy Object Parameters function, it seems that any other Torus prims you create afterwards 'appear' to look like the sculptie prim you previously copied but other users see them as Torus.
      Seems that even Torus prims created by other users assume the apparent shape of the copied sculptie in your viewer. The visual appearance is corrected if you close your viewer and then re-open it (and log back in).

      The problem is easy to reproduce with the steps above but sometimes doesn't seem to happen right away.

      1. 1st turned sculptie.jpg
        113 kB
      2. 2nd copy-paste sculptie.jpg
        118 kB
      3. 3rd turned Torus - looks sculptie.jpg
        127 kB
      4. Random Torus affected by the bug.jpg
        115 kB
      5. The Three Little Prims.jpg
        110 kB
      6. Zoomed-Out Torus appears.jpg
        115 kB

        Activity

        Hide
        whirly.fizzle Whirly Fizzle added a comment - - edited

        Hiya Ashtyn,

        Ive been trying to reproduce this issue but so far have been unable to.
        Approx how long does it take for you to start seeing the torus prims as the sculpts?

        Can you write a set list of steps for me to perform. Maybe Im missing something out.

        What I tried:

        • Rezzed a few prims and made them into scupties and left half as the standard apple sculpt and dropped various sculpt maps on the others.
        • Copied object paramaters on one of the sculpts
        • Rezzed several cubes and turned them into torus
        • Sat and watched the torus prims - no change
        • TP'd out to another region and back and observed the tori still looked like tori.
        • Copied object patameters from another rezzed sculpty and made some more new tori.
        • Rinse and repeat

        I cant reproduce this at all.

        Show
        whirly.fizzle Whirly Fizzle added a comment - - edited Hiya Ashtyn, Ive been trying to reproduce this issue but so far have been unable to. Approx how long does it take for you to start seeing the torus prims as the sculpts? Can you write a set list of steps for me to perform. Maybe Im missing something out. What I tried: Rezzed a few prims and made them into scupties and left half as the standard apple sculpt and dropped various sculpt maps on the others. Copied object paramaters on one of the sculpts Rezzed several cubes and turned them into torus Sat and watched the torus prims - no change TP'd out to another region and back and observed the tori still looked like tori. Copied object patameters from another rezzed sculpty and made some more new tori. Rinse and repeat I cant reproduce this at all.
        Hide
        ashtyn Fox Mitchell added a comment -

        I tested these steps both in the Lismore region and the Clockwork region, which run Second Life Server 12.07.31.262785 and Second Life RC LeTigre 12.08.06.263130 respectively (just in case it was a server thing), and the anomaly was reproducible in both occasions with different sculptmaps (the one in the pictures is a 16x256 oblong).

        These are the steps I took:

        -Create a Prim
        -Drag-Copy Prim - Drag-Copy again (so I have 3 prims)
        -On the first prim, turn it sculptie. Put a sculptmap on it (in this case a bunch of 'sticks')
        -Hit Copy on the Object Parameters on the first prim
        -Select the second prim - hit Paste on the Object Parameters on the second prim
        -Select the third prim
        -Turn it into Torus
        -The 'Torus' prim looks like the sculptie

        If you zoom out, when LOD would mess up the sculptie, the Torus prim looks like a proper Torus. Zooming back up close, it looks like the sculptie again.

        Logging off and logging back in, the prims all look right, but once a sculptie's parameters are copied during a session, Torus prims everywhere seem prone to appearing the way of the copied sculptie, as seen on the last image, where a giant Torus being used as landscaping prim appears as the 'sticks' sculptie.

        Show
        ashtyn Fox Mitchell added a comment - I tested these steps both in the Lismore region and the Clockwork region, which run Second Life Server 12.07.31.262785 and Second Life RC LeTigre 12.08.06.263130 respectively (just in case it was a server thing), and the anomaly was reproducible in both occasions with different sculptmaps (the one in the pictures is a 16x256 oblong). These are the steps I took: -Create a Prim -Drag-Copy Prim - Drag-Copy again (so I have 3 prims) -On the first prim, turn it sculptie. Put a sculptmap on it (in this case a bunch of 'sticks') -Hit Copy on the Object Parameters on the first prim -Select the second prim - hit Paste on the Object Parameters on the second prim -Select the third prim -Turn it into Torus -The 'Torus' prim looks like the sculptie If you zoom out, when LOD would mess up the sculptie, the Torus prim looks like a proper Torus. Zooming back up close, it looks like the sculptie again. Logging off and logging back in, the prims all look right, but once a sculptie's parameters are copied during a session, Torus prims everywhere seem prone to appearing the way of the copied sculptie, as seen on the last image, where a giant Torus being used as landscaping prim appears as the 'sticks' sculptie.
        Hide
        whirly.fizzle Whirly Fizzle added a comment - - edited

        Wow, Okay, I can repro that following your steps.

        Tested with Firestorm 4.2.0 (29658) Aug 12 2012 17:21:39 (Firestorm-Fizzlefire)

        Going to test what Viewer 3 sees and on Phoenix.
        This is bizarre!

        Show
        whirly.fizzle Whirly Fizzle added a comment - - edited Wow, Okay, I can repro that following your steps. Tested with Firestorm 4.2.0 (29658) Aug 12 2012 17:21:39 (Firestorm-Fizzlefire) Going to test what Viewer 3 sees and on Phoenix. This is bizarre!
        Hide
        whirly.fizzle Whirly Fizzle added a comment - - edited

        Phoenix Viewer 1.6.1 (1691) Mar 19 2012 11:12:11 (Phoenix Viewer Release Mesh) behaves the same way.

        Firestorm 4.0.1 (27000) Mar 19 2012 16:21:21 (Firestorm-Release) has the bug
        Firestorm 3.0.1 (22566) Sep 11 2011 13:22:35 (Firestorm-Beta-Mesh) has the bug
        Firestorm 2.5.2 (16922) Jul 3 2011 18:13:42 (Firestorm-Beta) has the bug

        I really dont think this would have gone unoticed for so long.
        Trying to find a server running a version before pathfinding.

        Show
        whirly.fizzle Whirly Fizzle added a comment - - edited Phoenix Viewer 1.6.1 (1691) Mar 19 2012 11:12:11 (Phoenix Viewer Release Mesh) behaves the same way. Firestorm 4.0.1 (27000) Mar 19 2012 16:21:21 (Firestorm-Release) has the bug Firestorm 3.0.1 (22566) Sep 11 2011 13:22:35 (Firestorm-Beta-Mesh) has the bug Firestorm 2.5.2 (16922) Jul 3 2011 18:13:42 (Firestorm-Beta) has the bug I really dont think this would have gone unoticed for so long. Trying to find a server running a version before pathfinding.
        Hide
        ashtyn Fox Mitchell added a comment -

        I remember stumbling upon the problem casually a while ago (with the previous version, before the current version of Firestorm, and I think much before Pathfinding), but I wasn't building at the time, just walking by some structures and noticed some weird things happening where the Torus prims should be. I logged off and logged back in and it was fixed, so I didn't think twice about it.

        I caught it this time while building something and the bug was actually getting in the way!

        Show
        ashtyn Fox Mitchell added a comment - I remember stumbling upon the problem casually a while ago (with the previous version, before the current version of Firestorm, and I think much before Pathfinding), but I wasn't building at the time, just walking by some structures and noticed some weird things happening where the Torus prims should be. I logged off and logged back in and it was fixed, so I didn't think twice about it. I caught it this time while building something and the bug was actually getting in the way!
        Hide
        whirly.fizzle Whirly Fizzle added a comment -

        I guess its possible its an old old bug. Im just really suprised no one spotted it before.

        Show
        whirly.fizzle Whirly Fizzle added a comment - I guess its possible its an old old bug. Im just really suprised no one spotted it before.

          People

          • Assignee:
            Unassigned
            Reporter:
            ashtyn Fox Mitchell
          • Votes:
            1 Vote for this issue
            Watchers:
            0 Start watching this issue

            Dates

            • Created:
              Updated: